Berezovka
A snowbound Russian village you can walk into — an open-world 3D game in your browser
Play in your browserArchitectureSource code
Open-world 3D adventure · free, no install, no sign-up · MIT

About the game
You step off the old bus into Berezovka after five years away. Grandma needs firewood, grandpa’s 1979 Zhiguli won’t start, the church bell has lost its rope and the shopkeeper’s cat is missing in the woods — past the bear. By evening the whole village depends on you.
More
The world is about a square kilometre: the village, a Soviet settlement, a church on a hill, a frozen river and a deep forest. It runs right in the browser — no install.
Features
- An open world of about 1 km²: village, settlement, church, river, forest; 14 lived-in yards
- A 12-step story: five characters, dialogue with choices, a finale
- Drive the Zhiguli: suspension, body roll, a car radio with an accordion
- Wildlife: a bear that charges, a husky, a runaway cat, a herd of deer
- Ice fishing: perch, pike, roach, ruffe, burbot
2 more
- Day and night, northern lights, blizzards and fog; recorded sound (snow footsteps, a real church bell)
- 12 hidden matryoshkas across the map
Screenshots





Controls
- W A S D+mousewalk, look (click to capture the mouse)
- ShiftCrun · toggle walk/run
- Spacejump · handbrake in the car
- Etalk, pick up, fish, ring the bell
- Fget in / out of the car
- RMHradio (in the car) · big map · controls
At a glance
- Platform
- desktop browser with WebGL 2 (Chrome, Edge, Firefox, Safari 16+)
- First load
- about 33 MB
- Controls
- keyboard and mouse; a joystick on touch screens
- Save
- in the browser, no server
- Code
- open source, MIT (three.js)
FAQ
Do I need to install it?
No, it runs in the browser. You need a computer with WebGL 2.
How much does it download?
About 33 MB on first start.
Does it work on a phone?
Touch screens get an on-screen joystick and buttons, but the game is built mainly for desktop.
Where is my progress stored?
In your browser. Clearing the site data removes the save.
Why might it look flatter on a weak computer?
When frames run slowly the game switches part of the corner shading off by itself to stay smooth.